It feels a little staged but it’s still a great example.
The old saying “Believe none of what you hear and half of what you see” has never been more true.
With the help of an interior designer, or going it alone, decorating your home always brought with it the risk of things not coming together the way you had envisioned – the lampshade didn’t actually fit the color scheme, the coffee table was too tall for your sofa, everything ended up too cluttered.
For over a decade omni-channel has been a term used to describe digital and physical marketing. While many have strived to achieve an omni-channel strategy, unifying the digital and physical customer experiences have been an ongoing challenge for marketers. However, that may be changing. Advances in augmented reality (AR) can help to bring these two worlds together.
Over the next few years, we will see significant adoption of AR technology by brands and retailers as a way to engage consumers and deliver a more compelling brand experience. We will see AR bridge the gap between the online and offline worlds. In many ways, AR can serve as the cornerstone for tying the digital and physical brand experiences together.
Here are a few of the AR trends that can make this happen.
The mixed reality industry is likely to be by far the most profitable industry for this decade. The former is a statement that’s been repeated and re-said countless times over the past couple years. However, now the projected numbers wholly support the claim.
Continue reading “How Much Does It Cost to Develop an Augmented Reality App?”
This is fun app that allows the user to cross through a doorway into an entirely different world. We created the augmented reality app with Unity and Apple’s ARKit. The user can place the portal anywhere they like and experience inter-dimensional travel.
Axxis 3 developed this app for the WEFTEC ’17 conference in Chicago, Users can explore the Parkson water treatment machines in virtual reality.
This is video capture of the actual VR experience in Oculus rift.
I enjoyed this portrait of pop-up book artist Matthew Reinhart because, well, pop-up books are awesome and will never stop being amazing no matter how old I am, or how far technology advances. But also because he explains the technical aspects that go into making a pop-up book, like the v-folds he uses to make something lunge out, the layers he builds to establish structure, and the different hinges he puts in to make objects move around.
Bringing cars into VR is far from a new concept. Back in April, BMW announced ways that they’d be using the HTC Vive to help actually design cars and, earlier this month, Vroom let you turn that same Vive into a car showroom. RelayCars, another showroom-style app on Gear VR, is one of the most popular apps on the platform, with over half a million downloads as of early July. The possibilities are plentiful with VR technology, not only for simulations, but demonstrations as well.
When Disney opens 14-acre Star Wars areas in California and Florida in the coming years, there’s no doubt everything will be state of the art. In fact, a new patent suggests they’ve figured out a new way to make lightsabers work in the real world, but maybe not in the way you think.
A website called PatentYogi alerted us to a patent application, filed by Disney Enterprises, for something called an “Audience Interaction Projection System.” It’s obviously very technical but, it looks like Disney has created a system that would enable fans to deflect laser beams in real time, live in the park.
The system would likely have other uses too but, in the patent, this photo in particular seems telling.